White March Part 1: Explore the mountainous region of the white march a once prosperous dwarven territory now only ruins remain of the dwarves home. The two map quest is a mixture of the cosily familiar (a mine level in a fantasy RPG!) and things more otherworldly (the second map, which I won’t spoil), and it works as a neat microcosm for the game’s overall ethos of combining nostalgia-tinged homage with the unique. The Pillars of Eternity White March Expansion Pass contains the whole white march story DLC part 1 and 2. Inside the mines (for, as mentioned, they are now working), strange incidents concerning the workforce have escalated to a grisly murder. That latter mission is quite substantial in length (and merits its own map with distinct landscape), but perhaps the most in-depth auxiliary quest in this concluding segment is one I’d almost missed until making a second sweep of Stalwart village. It features new quests, new abilities, new talents, new areas, two new companions, new creatures, new items, and the level cap is raised to 14. This guide contains a full set of information helpful in exploring the world and learning the story of the first expansion to Pillars of Eternity, called The White March Part I.The most important part of the guide is a complete walkthrough of all the quests in the game and a thorough description of all new locations. It was announced on Jand was released on August 25, 2015. If you dealt with Concelhaut in the opening chapter of this expansion, then there’s a fabulous trip to a cultist-filled bog in store as well. Pillars of Eternity: The White March - Part I is the first addon for Pillars of Eternity. The White March narrative will lead players to the Abbey no matter what, but other, more side-questy activities will briefly take you back to Dyrford in a familial dispute, and out to other parts of the March’s wilderness in search of a wandering child. By SirFatCat, Jared Petty, ME, +2.3k more. I was even able to plan out my escape route in advance and use it to avoid any meaningful conflict when matters went sideways. This goes beyond a binary “kill everybody / don’t kill everybody” choice, providing a couple of non-violent ways to achieve your goals (one of which is playing along with some Ondran rituals), and quite a few entrances and passageways for the more stealth-inclined to exploit. Her personal quest is a touch on the familiar side ( Pillars isn’t short of amiable companions with darker secrets, and the resolution re-treads philosophical territory the game has done better), but the Abbey itself is a typically fine-looking map with some admirable variety in how it can be tackled. ![]() Maneha’s own troubles eventually intersect with the narrative progression of The White March Part 2, and lead the party to the Ondra-centric Abbey of the Fallen Moon. It’s kind of a more spiritual take on the premise behind Eternal Sunshine of the Spotless Mind. Giftbearers, for those who don’t recall, are the devotees of Ondra (goddess of loss, tides), who collect symbolic tokens from people who wish to forget a particularly painful memory. Like all of the companions, she has an attendant quest linked to her current profession (she’s had a few) as an Ondran ‘giftbearer’.
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